Showing posts with label Game Art and Design. Show all posts
Showing posts with label Game Art and Design. Show all posts

Monday, 22 March 2010

Steampunk Island

Since this project is coming to a close, I thought it best to upload some of the final screenshots of all the elements that make up our Steampunk Island, and write a little about the building process of them, and the ups and downs I had through the duration.

First up is the Market Place:



(Here we have the Fruit and Clothing Stand. The fruit stand is just for decoration, but the costumes displayed on the Clothing stand can be bought for a small fee of nothing,how generous am I?)



(As with the clothing stand, both the top hats, and goggles are available for purchase. In the background you can see the stairway to the Sky Bar, as well as the warehouse on the left, and a pit shaft in between the two)



(We even have Market stalls that are for rent. In the background you can see the "park" seating area, with a very 'steampunk' looking character lazing about)

Now onto the Navy Base:



(The navy base, with its high solid walls, which also features a floating, rotating cannon turret for defense of the islands)



(Here you can see the turret island, which contains 4 cannons, and the inside of the navy base.)

Islands:



(The islands themselves were created by me in Maya, then 'sculptied', and inserted into Second Life) 

Outfits:



(Here we have the Pilot character on his trusty flying machine)


(Here we have the Merchant at his Top Hat Stand)



(Heres the Adventurer having a drink in the Sky Bar)




Heres a shot of the whole island.




Tuesday, 9 March 2010

Steampunk Island

Just an update on the construction of our island, we managed to fix the problem of the islands being too small. This was due to Second Life's limitations wherein the maximum size of an object is 10x10x10. This was fixed with a pack of Megaprims which allows a maximum size of 50x50x50. This being said, we've ran into another problem. Even though we have an island of a decent size, the scaling in Second Life isn't very accurate.



The picture above shows this problem. The dock on which I'm stood is 2 meters wide in Second Life, but if thats the case, then how tall is my avatar? The problem with this, is that it appears that due to the large size of the avatar, everything on the island seems smaller than it actually is. I've tried editing my appearance to make my avatar smaller but it doesn't make me small enough. A solution I thought of  was to make an outfit which makes your avatar small enough for the island to look proportional. Hopefully this will work, but in the mean time, I better get back to building.



Tuesday, 2 March 2010

Second Life - Island Test

Ok, so today I decided to have a go at creating the floating islands for our Steampunk style "Cloud Village". Firstly I created the island using Maya, which was fairly straight forward. I then created a Sculptie map with a mud texture baked on the island. This was then uploaded into Second Life and our first small floating island was created.

(screenshot of the floating island)

Although the island looks the way I want it to, it doesn't meet the size requirements we have chose upon for our islands. This is the biggest it can be in Second Life so I'm going to have to find a way to make it bigger. The first idea that came to me, was to make it in sections and then uploading each individual part into Second Life and placing all the pieces together. One of the problems I can see with that method is wether the texture will look seamless, or wether it will just look like a jigsaw. 

Time to get back to trying out different methods to allow for our desired sizes.


Monday, 8 February 2010

Second Life Avatar


Just a quick post to show off my new Second Life avatar. I still need to texturize the trousers so they match the shirt. Made the long sleeve shirt in Photoshop. The cape is temporary as I want it to look more cape-like and less straight edged where it attaches to the neck. Im quite pleased with this as a work in progress, but hopefully soon it will be complete with utility belt, and all that jazz. Feel free to comment.

Cheers