Monday 8 February 2010

Second Life Avatar


Just a quick post to show off my new Second Life avatar. I still need to texturize the trousers so they match the shirt. Made the long sleeve shirt in Photoshop. The cape is temporary as I want it to look more cape-like and less straight edged where it attaches to the neck. Im quite pleased with this as a work in progress, but hopefully soon it will be complete with utility belt, and all that jazz. Feel free to comment.

Cheers

Wednesday 3 February 2010

The Heroic Chronic

For my archetypal character design I wanted to throw in an essence of my past, which mostly took part in Holland. One of the main aspects of Holland known to most people nowadays is the legality of marijuana. So for this design I chose to use this idea of marijuana being legal which also adds a comical aspect to the character. Here is the final look i chose.


The Heroic Chronic, T.H.C, is a genetically engineered Marijuana leaf who was created by a small underground group of hippies. They were trying to make the ultimate strain of cannabis, using a hybrid made up of two strains, Northern Lights and Great White Shark. Through a freak accident and the fact that it was a bunch of stoners working on it, it resulted in T.H.C being created. 



This image shows the different eyes T.H.C has, depending on the amount he's smoked, and lack of sleep etc. And the side and back views.

Please leave any comments. 


 

About Me Poster


I wanted to keep my poster pretty simple because there are so many things that make me who I am, but if  I even started thinking about all of these individual aspects, I would be here for months maybe even years. So for the point of this part of the brief i just decided to throw in a couple of aspects that i like. in the foreground is a picture of me in france from last summer. I have also included a flag of Holland since I moved there when I was about 4 years old, and remained there for about 15 years. So this was a large part of my life. I have also included references to American Football, because while living in Holland I was on an American Football team for my school. As well as liking rugby, I always had a knack for AF, whereas my brother was the big rugby player. I also included a thought bubble featuring BBQ goods, and a cake in the style of Super Mario Bros. This references my love for food as well as gaming, specifically classic games shown here. Comments are more than welcome.











Tuesday 2 February 2010

Basketball Shots Maya Test


Just a test for an upcoming animation I'm working on. This was just to make the basketball court, and to test some basic shots, and how the ball will bounce. The final animation I'm working on is called "Life of a Basketball" (working title) and it will be about a basketball that, once left alone, starts bouncing around as if an invisible player is playing, doing some nice shots. It'll have more to it but I don't want to give the whole thing away, or else you'll have nothing to look forward to :D When I've got more to show you I'll post on here, so keep checking back.

And of course comments are more than welcome.

Cheers

Cityscape Concept Art

Here are some of the concept art designs i've made for my cityscape. These were created using Adobe Photoshop.



I will put more up later. Any comments or feedback is welcome.

Cityscape Research

When i saw this logo for Bioshock, i thought to myself, thats a pretty good texture of what I imagine the buildings would look after 50 years of solitude under the ocean.



As well as looking at some Bioshock concept art, i also looked into another game called Machinarium, a puzzle point-and-click adventure game developed by Amanita Design,


Machinarium is a strange rusty, metallic place populated only by robots. All the backgrounds throughout the game were hand drawn. The artist, who was right handed, drew most of the backgrounds with his left hand to give it a more sketchy feel. The backgrounds from the game had lots of rusty elements, which i looked at to perfect the look i wanted my buildings in the cityscape to have. Next ill upload some concept art i've done from looking at these two games.

Oh and btw, if you haven't already checked Machinarium out, i suggest you get yourselves a copy, it only costs about a tenner so its not too bad.

Visual Language - Cityscape

So i've decided to go for the cityscape brief, because I haven't done much work on cityscapes and concept art so i thought it would be a nice challenge and something different to do. During my initial brainstorming i was drawn towards the 'Ocean' aspect since i've always loved the vast, deep, open water (thanks to David Attenborough for the wonderful episodes of Planet Earth and Life). Initially I was thinking of doing a cityscape where the buildings were shaped like brightly coloured shells, and coral, as i find they add a lot of beauty to the oceans. Heres an example of a Nautilus inspired house designed by "Senosiain Arquitectos"



After much debate, i decided to go a completely different route. Instead of looking at the beauty of the ocean to inspire my cityscape, I chose to look at the destruction that the ocean can cause. I came up with a background story to accompany my ideas:

Global warming had finally taken its toll on the world 
when the polar ice caps melted and flooded 83% of the land.
For fifty years the cities, towns and villages, lay silent 
under the ocean, only being disturbed by shoals of 
exotic fish swimming down the once bustling streets.
The water finally receded and the cities once again 
stood tall in the sunlight, but there was something different.
All of the buildings had the same grim atmosphere, rusted and 
layered with dark moss.

With this in mind I went on to research buildings that had the look that I had in my mind. Turns out there was one in particular very close to home. I am, of course, talking about the Broadcasting Place which was designed by "Feilden Clegg Bradley Studios"

"Broadcasting Place"

Although this is the sort of rusty building I had in mind, it still didn't have everything I was looking for, but its definitely a good basis to build on. Check back soon for some more research/concept.

Cheers