Thursday, 4 March 2010

Blast Off News

After a lot more work on the rocket animation i've rendered out a short animation of the rocket blasting off. I've included the smoke/fumes, and I've used a motion path for the rocket to follow. Here's what it looks like so far.


I was quite impressed with the outcome of this render but there were a few things I wanted to change. Firstly was the colour of the smoke, rather than having it fade to black I decided it would look nicer fading to white, especially at the beginning before it takes off, when the smoke is collecting around the base of the rocket. Another noticeable error is roughly halfway through the animation the rocket rotates in a split second. I believe this was due to a keyframe i may have forgotten to delete.

As i write this blog, I'm currently rendering the updated version of this, which includes the white smoke, and the rocket doesn't randomly rotate. I have edited the graph to give the rocket a slower launch and accelerate at a high rate to give a realistic look. When the render is finally complete I will post it here to show the progress being made.

Once i'm satisfied with the take-off, I have a few things that I want to tweak. One of these aspects is the surrounding landscape, maybe a few buildings in the background, or some water nearby. I'm currently sketching some ideas, but once i've decided on the right look, then i can get started with the story of my animation.

Keep checking back for updates. Comments and feedback are more than welcome.

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