Tuesday, 2 February 2010

Visual Language - Cityscape

So i've decided to go for the cityscape brief, because I haven't done much work on cityscapes and concept art so i thought it would be a nice challenge and something different to do. During my initial brainstorming i was drawn towards the 'Ocean' aspect since i've always loved the vast, deep, open water (thanks to David Attenborough for the wonderful episodes of Planet Earth and Life). Initially I was thinking of doing a cityscape where the buildings were shaped like brightly coloured shells, and coral, as i find they add a lot of beauty to the oceans. Heres an example of a Nautilus inspired house designed by "Senosiain Arquitectos"



After much debate, i decided to go a completely different route. Instead of looking at the beauty of the ocean to inspire my cityscape, I chose to look at the destruction that the ocean can cause. I came up with a background story to accompany my ideas:

Global warming had finally taken its toll on the world 
when the polar ice caps melted and flooded 83% of the land.
For fifty years the cities, towns and villages, lay silent 
under the ocean, only being disturbed by shoals of 
exotic fish swimming down the once bustling streets.
The water finally receded and the cities once again 
stood tall in the sunlight, but there was something different.
All of the buildings had the same grim atmosphere, rusted and 
layered with dark moss.

With this in mind I went on to research buildings that had the look that I had in my mind. Turns out there was one in particular very close to home. I am, of course, talking about the Broadcasting Place which was designed by "Feilden Clegg Bradley Studios"

"Broadcasting Place"

Although this is the sort of rusty building I had in mind, it still didn't have everything I was looking for, but its definitely a good basis to build on. Check back soon for some more research/concept.

Cheers

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